/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#ifndef __AXISALIGNEDBOUNDINGBOX_H__
#define __AXISALIGNEDBOUNDINGBOX_H__

#pragma once

#include "geom/Vector.h"

namespace model {

class BoundingSphere;

/**
 * \ingroup blurredengine
 *
 * The AABoundingBox class.<br>
 * An axis-aligned bouding box.
 *
 * \date 04-02-2007
 *
 * \author juckel
 *
 */
class DLL_EXPORT AABoundingBox
{
public:
	AABoundingBox(void);
	AABoundingBox(const math::Vector3 &min, const math::Vector3 &max);
	virtual ~AABoundingBox(void);

	inline const math::Vector3& getMin() const;
	inline const math::Vector3& getMax() const;

	void setMin(const math::Vector3 &min);
	void setMax(const math::Vector3 &max);
	void setSize(const math::Vector3 &min, const math::Vector3 &max);

	math::Vector3 getCenter() const;

	/// Sets the current box to the combination of the two boxes
	void combine(const AABoundingBox &aab);

	bool isIntersecting(const BoundingSphere &sphere);

	math::Vector3 m_vMin;
	math::Vector3 m_vMax;

	bool          m_bIsNull;
};

} // namespace 

#endif
